A downloadable game for Windows and Linux

This is the Demo for team BitClub's game External Visions

External Visions is out!
External Visions on Steam

Game description:

An artistic metroidvania with a classic NES era gameplay, taking the player through the life of an average man escaping his depression in an imaginary world he created around him.

The game takes place in an old, still running business housing. Main character meets various different people on his path to find more happiness in his life.

Fight 60 different enemy types

In each environment different types of enemies await to attack you, each with its own strengths and patterns. Improve your tactics while fighting in either of the 3 difficulties.

3 unique powers

Apart from it's attacking power, each power is equipped with a special ability that you have to combine in order to make your way through the levels and uncover all the secrets. Collect orbs to upgrade your powers for maximum efficiency in your fights.

5 challenging boss fights

At the end of each section of the building a powerful boss awaits to fight you. Overcome your past and the fears that haunt you to regain your true self.

A variety of items to use

Buy items from the shops or obtain them from quests around the building. Use them to unlock new areas and defeat all the enemies that block your way.

Team BitClub

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Email: teambitclub@gmail.com

More information

Published 22 days ago
StatusIn development
PlatformsWindows, Linux
Rating
(1)
AuthorTeam BitClub
GenrePlatformer
Tags8-bit, demo, Metroidvania, Puzzle-Platformer, Shooter
Average sessionA few hours
LanguagesEnglish

Install instructions

Download the corresponding zip for your OS and architecture (Windows or Linux, 32 or 64 bit). Extract and execute the ExternalVisions.exe program.

No installation needed. Roughly 350-400MB are required for the extracted files.

Download

Download
ExternalVisions_linux32.zip 133 MB
Download
ExternalVisions_linux64.zip 131 MB
Download
ExternalVisions_win32.zip 130 MB
Download
ExternalVisions_win64.zip 131 MB

Comments

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Is there anywhere prefs etc. where I could force this back to windowed mode? It worked fine at first launch, but I changed it to fullscreen and then restarted the game and now it shows just black screen. itch demo and (full) steam version acts the same way. 

EDIT: Ok found it in >> My Documents/GROWTH settings.txt 

Black screen still persists but I have very unorthodox setup anyway. I have to try few things, probably not a big thing :) 

..and Xbox360 controller bindings for jump, action & use item, seems to be in wrong order.

Other than that, the game works like a charm and looks awesome!  Good job! =)

Hello! Thanks for the feedback, i'll make sure to check the controller binding issue. The steam version was updated yesterday night with a fix for a fullscreen-not-working issue, but it's possible that it happened after that. The game is in a phase of following up the development of the GLFW project, so some of this sort of issues will soon be fixed by newer releases of the library

Sounds good thanks

A bit retro a bit mysterious and an original platform, noice combination there!  Cool game, hope the rest of it is as awesome as the demo!

Thanks a lot! :D

I wanted to know is this game going to release on itch.io? 

Yes! At 15th November it will be released both on Steam and itch.io

(+1)

Linking the visual variety and the puzzles based on the three powers. Quick note, it said 'controller connected' but my Xbox 360 gamepad didn't work.

(+1)

Hallo there! That's quite a nice gameplay video of the demo, thanks for posting. It's really helpful as well for me to observe people playing the game. About you note; controller support is a bit underway and there are some existing bugs. But also note that for it to work you must go to settings > key bindings and set the controller bindings for the game (you may have skipped that cause it's not mentioned somewhere).

I'm glad you like it, I'll check out the bindings now. :) 

this game reminds me a kind of "CupHead". Is made in Unity?

Hey cool to hear! No, the game is made with OpenGL and Java, with the use of a custom engine developed by us

woah! this is fantastic!

Very cool retrofuturistic(?) metroidvania. The special powers you pick up are pretty interesting too, like the sticky shots, you can use to stack up platforms and climb on walls, and the one that lets you control crates to solve puzzles. I've only played about 25 minutes so far, but I like the locations and the map is a nice touch. Also works great for me on Linux (KDE Neon).

Thanks for the feedback! Cool to hear that it works on other linux distros as well, I hadn't yet tested it on KDE.